You can now modify your wallpaper configuration:.Click the Toggle config option at the bottom of the page:.You can quickly test your wallpaper on the GX.games target: Running A Live Wallpaper On the GX.games target Use the Wallpaper Config Event in an object and write code to listen to settings updates and update your wallpaper properties accordingly. On launch, call the wallpaper_set_config() function to send your settings configuration to the companion app. This event contains the updated values of the settings. Whenever a setting is changed in the app, the runner (wallpaper) is notified via an event.On launch, it sends the wallpaper’s settings configuration to the app, so the app can display the settings with their default values.the GameMaker runner) interacts with the companion app or Opera GX to (1) send and (2) receive settings: stretch: Same as before, but the aspect ratio is not maintained.scale: The wallpaper is shown completely, with it scaling to the display.no_scale: The wallpaper only shows as much as the display allows.The obj_camera object contains three scaling modes you can choose from: On creating a new project, you can choose the Live Wallpaper template project, which contains code for scaling your wallpaper on different displays. (For Windows) Download and install the latest Live Wallpaper Companion app.Create a GameMaker project, or try this sample project.Download and install the latest GameMaker build.Live Wallpapers are supported on Windows and GX.games. This guide will take you through creating your own live wallpapers with GameMaker.
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